Sep
22
2012
0

Answering questions myself!

I don’t know who reads this site anymore since I post here so infrequently and if you do I don’t know if you know about my other sites but in addition to working in the animation industry, I also run a website called Animation Insider which interviews animation people from all over the world. The primary influence I had to start to site was letters like these that I would get from time to time from students wanting to get into our business, I haven’t gotten one in a while but one came yesterday from a young man named Nicolas Harrison and I had fun writing the answers. Why do I post it? I dunno, something new to put here is all. I also never answered the questions myself on Animation Insider simply because I did not want the site to be about me and figured I would be better suited staying behind the scenes there. Anyway check out the Q&A below. I hope Nicolas gets an “A”

Hello,

I am a High School senior and I am doing a project on animation. Part of my project involves interviewing an animation artist. Would you mind answering a few questions?
 
1) What education did you go through to be an animator?
I went to a school called The Joe Kubert School of Cartoon and graphic Art in Dover, NJ and later went to College of the Canyons to learn 3d animation.
2) What is your favorite software program you like to use in creating animations?
Adobe Flash but I also really like Toonboon Storyboard Pro
3) What projects have you done that you are the most proud of?
My most recent to start called Randy Cunningham 9th Grade Ninja which is airing on Disney XD and I directed and also Phineas and Ferb which I was a writer and artist for.
4) What is the most challenging part about being an animator?
Finding the next job. In the Animation industry, you do not get a job and then just work at that place until you retire. you work on a show, which usually produces att he most 65 half hours which is maybe 3 or 4 years of work. When that’s over you’re done and have to start all over looking for a job. Most shows do not do that many either and quite often you’re looking for a new job every year. that’s not to say it’s impossible to do, but sometimes it can be. You just need to make sure you SAVE your money for the times when you’re between jobs.
5) What sort of skills do you need to be an animator?
You need to be able to draw very well, to understand anatomy, and kinetics which is the study of movement. To know the basic principals of movement such as squash and stretch which means that when one thing hits another, the first object will squash as it impacts the second object and then stretch from the energy it has built up and shoots away from the second object. Also things like overshooting which means that if you throw a ball your arm will overshoot it’s final resting position from the energy before it settles.Don’t believe me? Watch a sports game in slow motion and it all becomes instantly apparent! :-)
 
6) Are there any personal qualities one should have to become a good animator?
The biggest one is to pay attention to life around you instead of just walking through it. Watch how a fat person plods forward as opposed to a skinny person who scampers. Notice how an old woman’s walk or motions differ from a young man’s Pay attention to how trees leaves overlap as they sway. Or how a car lurches back ever so slightly before it zooms forward. LIfe itself is the best teacher. The second biggest one is patience because it takes 24 drawings per second to animate. that’s a lot of time and effort and so you need to be patient that it will take a while to do this. Trust me though, when you see it move and come to life all those hours have been worth it!
7) What is the working environment like?
Very laid back. You can not structure an artist to be creative on a 9 to 5 schedule. We do not work regular hours. We work to hit deadlines instead so you might find yourself working an all nighter and then not working the next day. Most of the people in the business are just big kids who still love toys, video games and comics. It’s a very different way of life compared to an accountant or a lawyer. Oh we we NEVER wear suits except to the Emmy Awards or Academy Awards!
8) How competitive is the job in your experience?
Very. There are more people than there are jobs so you have to be on top of your game. In many ways it’s like being an athlete except you sit all day and practice. We call that pencil mileage and the more you rack up the better you will be guaranteed.
9) How much pay should an animator expect to make?
It varies greatly. Over 100,000 a year is common but sometimes double that depending on your skill. Writers and directors also get residuals from what they’ve worked on so there’s a little bit of mailbox money as well occasionally.
10) What do you love most about creating animation?
Bringing things to life. I love watching what I did have emotion. To see it breathe and blink and walk knowing that if I did it right  you forget you’re looking at a succession of drawings and instead are watching a life move around. It’s a wonderful feeling and at least in my case addictive.
Written by Mike Milo in: Animation,Cartoons |
Aug
27
2012
0

Randy Cunningham 9th Grade Ninja!

So it’s been a long time since I’ve updated this blog but this is big news so here goes!

I’ve been very fortunate over the years to work on some amazing projects, Pinky and the Brain, Chowder, Xiaolin Showdown and Phineas and Ferb being among my favorites. Now, I have a new project to add to that list in the form of Randy Cunningham 9th Grade Ninja which is set to premiere on Sept 17th at 7pm on Disney XD!

It’s a fantastic show created by Jed Elinoff and Scott Thomas who really have this show down. The multi-talented Jackie Buscarino is our able producer and our supervising director is Shaun Cashman who’s worked on everything from The Simpsons to Billy and Mandy to Penguins of Madagascar. You can see an interview with him on Animation Insider. The characters were all designed by Jhonen Vasquez of Invader Zim fame and I have to say they’re pretty amazingly done. Such a cool style!

I myself am one of the directors along with the incredibly talented Josh Taback and Chuck Austen. You can read Josh’s interview on Animation Insider here. We’ve also got some amazing storyboard talent on this show as well. Alex Almaguer, Dan O’Connor, Kim Arndt, Bob Suarez, Peter Ferk, Larry Houston, Scott Bern and Fred Cline all provide some amazing visuals for the stories. Otto Tang does some beautiful art direction and lead designer Junpei Takayama adds to the series with some truly awesome monster designs in addition to literally hundreds of incidentals characters as well!

You can read Alex’s Animation Insider interview here.

Voiced by the incredibly talented Ben Schwartz (Parks and Recreation) the show itself is essentially all about a boy who upon starting 9th grade discovers that he’s next in the line of  hundreds of Ninjas who have protected the world from an evil sorcerer who was imprisoned under ground 800 years ago by the original ninja. the sorcerer grows stronger the more chaos he creates and is always turning students at the school randy goes to into monsters. Add to that a billionaire industrialist who’s struck a deal with the sorcerer to help him get out of his prison and you a ton of ass kicking stuff going on for poor ol’ Randy.

Randy’s bro Howard Wienerman voiced by the amazing Andrew Caldwell helps out as well but honestly more gets in the way making room for a lot of fun as well as action.

It’s basically a recipe for ‘boy’ in the form of monsters, magic, robots, ninjas and fart jokes. Yep plenty of body humor here as well and that’s the way I like it. It’s in short a fantastic show which premieres Sept 17 on Disney XD and I hope you’ll come along for the ride that we all take you on.

Here’s a trailer for the series below:

You can download a free copy of the preview episode Last Stall on the Left on Apple iTunes.

 

You can read the press release at Kidscreen.com

Written by Mike Milo in: Animation,Cartoons |
Nov
25
2009
7

Simple Animation in Flash

I  read a question on a Flash forum recently asking for help in animating a logo of a person riding a bike. They uploaded the drawing they wanted and since I’m that kind of guy who tries to help I answered him…

Here’s what I wrote in case any of you want to learn this yourself!

Here's an image of the logo... ALL RIGHTS RESERVED

Here's an image of the logo... ALL RIGHTS RESERVED

Here is what you should do:
Open your image in something like Photoshop and lasso the first wheel and hit CTRL-X to cut it from the image. The wheel will disappear. Then go to File> New and create a new file. Hit CTRL-V to paste the wheel into the new file you just created. Save it as “wheel 1″
do the same for the second wheel and save it as “wheel 2″
save the rest of your image as “bike”.

Open Flash
Hit F8 and a dialog box will come up. Call it “Bike animation”.
Now Hit F11 and your Library will come up. Double click the Bike Animation clip and it will open in the timeline. Nothing will be there yet though.
Now go to File> Import> Import Image
Navigate to the freshly created files on your computer and click OK
You images will appear on the timeline.
Click and drag to select them all or hold down Shift and click each one. then right click on the art on the stage and select “Distribute to layers” the files will now all be on their own layer.
Manipulate the two wheels to where you want them on the stage. If they are beneath the bike then reorder the layers how you want them to bem by dragging them above or below the others. Right Click on each wheel and select Transform. The blue box around your wheel should change to black and have little handles at each corner. There will also be a little white dot roughtly in the center of the image. This is your pivot point. If it is not already, move it to the center of your wheel. Do the same for the 2nd wheel.
Now go to the 8th frame on the timeline.
Hit F6 on your keyboard.
This will make the total length of the scene 8 frames long. You should have two dots one on the first frame one on the last frame. Do the same for each layer so they are all the same amount of frames.
Now select the two wheels and right click on the selected area and select “Motion Tween”.
Now your two wheel layers will be blue with an arror going form the first frame to the last frame.

Go to frame 4 on the first wheel and right click and select create keyframe from the pulldown menu that comes up. When you do you will see a new black dot.

Rotate the wheel by right clicking the wheel and selecting transform. When you move the mouse to one of the corners the mouse will change to a rotate icon. Rotate the wheel sideways.

Do the same for your other wheel.
Under the timeline to the left under the layers area you should see “Scene 1>Bike Animation” Click Scene 1 and the bike will disappear.
Now hit F11 again and the Library will come up again. Drag the bike animation clip from the Library onto the Stage.
Place it where you want it. You can also resize it.

Now hit Ctrl Enter and your little film should play. Tweak until it looks good to you.

If you want the bike to move up and down as it animates, then go to frame 8 on the main stage and hit F5 . This will give you a frame range of 8 frames again like we did earlier BUT it will not put a keyfraem at the end of the sequence. We’ll do that in a second.

Go to frame 8 and right click on it and select Create Motion Tween. Again your frames will change to blue etc.

NOTE: When a Tween is invoked in Flash, you can ONLY select a keyframe and not any fraem. it HAS to have a black dot on it for you to be able to select it.

Right click on the bike on frame 1 and select Transform and move the pivit point (white circle) to the bottom of the black box.   Now go to frame 4 and right click and select create keyframe. Now select the top middle controller on the transform box and squish your drawing slightly to make it seem like it’s lowering a bit. Only the top will squish and the bottom of the drawing will stay as is because of the pivot point’s position.

Hit CTRL enter and your little bike guy should animate and slightly go up and down as well!

Here’s what it essentially will look like.

The drawing itself is not the best to animate with mostly because of the odd shaped wheels  but you can clearly get the idea. He should also be able to animate his legs up and down but that’s a lesson for another time.

Original FLA file can be downloaded here.

You’re an animatin’ fool!

That’s about it.
I hope this helps

UPDATE: Flash is weird sometimes and tweening images especially a circle can be troublesome because if it rotates around too far between two keyframes Flash takes the shorter way and rotates the opposite direction so in order to get the wheels to turn correctly you have to do it in small increments by rotating a bit on the 2nd frame, then going to the 4th frame and rotating a little more and so on. Also when animating a wheel it’s hard to see the rotation correctly because it all pretty much looks the same so a trick you can do is to double click inside the wheel clip, place a small square at the top of the wheel and then go back tot he stage and animate the wheeel. this way you can see how far it turns each keyframe! When you’re done simply remove the square and you’re good to go!

Written by Mike Milo in: Animation,Flash,Flash Cartoons,Teaching,Tutorials |
Aug
30
2009
1

Long Time No See

Yeah it’s been a while since I added a real post of any substance other than jokes and mostly it’s because I’ve been really busy trying to stay afloat with full time freelance instead of the typical 9-5 animation job since I finished at Cartoon Network back in May. I’ve had a number of small jobs but the coolest was for a sweet shop in Greece. Unfortunately I’m not allowed to show the art for it until I get approval. Also I have done a fair amount of design work for Fox21 which is a subdivision of Fox catering to the college set.

Below is some work from that show…

Rough designs ideas:

steve0001

woody-01

malloy-01

denzel-01

connie-01

Final Designs

steve-colored-02

ethyl-colored-02

denzel-colored-01

connie-colored-01

malloy-colored-02

lineup

Written by Mike Milo in: 3D,Animation,Cartoons,character design,Flavio |
Aug
10
2009
19

RGB to CMYK trouble from Flash to Illustrator

rgb-cmykOver the years I have had many instances where I have created vector art in Adobe Flash simply because I hate Illustrator’s interface. Unfortunately  if the art is for print media, eventually I will have to export the art out as either an .ai or an .eps file.

Herein typically lies the trouble.

The internet is littered with posts from people (even on the Adobe site itself) complaining of this well known problem.

The workflow is as follows:

  • You draw something in Flash.
  • You want to export that thing out to Illustrator as a vector file
  • You go to Export>Image>Export as Ai> export as AI v6
  • You scream and cry because when you open your exported file it’s been converted to CMYK colors instead of RGB!
  • Nothing will convert it to RGB despite many attempts to change the Document Color mode or changing the Color Management. There are no color export settings for Flash.
  • You hang your head and cry.

Ah, but there is a solution! It takes a few steps to do but it’s worth it!

The workflow is as follows:

  • Draw the Mona Lisa in Flash
  • export as an EPS
  • What’s that you say? There is a pixel shift in your exported file creating horizontal white lines across your character or art?
  • No worries, there’s a fix for that too!
  • Select all of you art and then select the Live Paint bucket.
  • Click on your art and Illustrator will convert the file to a Live Paint object.
  • Now you will notice that your white lines have disappeared!
  • rejoice that you have foundeth this here blog!

Shame on you Adobe… you can easily fix this and yet each version that comes out you ignore it. What happened to your great company? you’ve become as fat and bloated as Microsoft witht eh right hand not knowing (or caring) what the left hand is doing!

Shame! Shame! Shame!

Written by Mike Milo in: Art,Computers,Flash |
Jun
30
2009
2

Knights of the Round Table

I’m working on some Maya scenes to add to my animation reel. Here’s the beginning of it. The lighting of course will be better and the knights will be superimposed on the blue screen but I’m happy with it. What do you think?

knights

Written by Mike Milo in: 3D,Animation |
May
28
2009
11

Chowder Season Two premiere!

chowder-113

Hey anyone!

Chowder Season Two premieres this Monday! The new episodes are really funny and I worked on them too! There will be a new episode every night at 8PM and it’s one of the best shows I have ever worked on so please check it out or tell your kids about it. You can also check out creator C.H Greenblatt’s blog for more details!

A list of episodes I directed are as follows:

  • The Flying Finger Lingons
  • Hey Hey it’s Knishmas
  • Won ton Bombs
  • The Trouble with Truffles
  • Big Ball
  • The Dinner Theatre
  • Endive’s Dirty Secret
  • Big Food
  • The Dice Cycle
  • The Garden
  • My Big Fat stinky Wedding
  • The Grape Worm
  • Hands on A Big Mixer
  • The Blast Raz
  • The Spookiest House in Marzipan
  • The Poultrygeist
  • Chowder’s Magazine
  • Weekend at Shnitzel’s
Written by Mike Milo in: Animation,character design,Chowder |
Apr
30
2009
0

Chowder Charity Auction

img_1976

Both Maxwell Atoms, creator of The Grim Adventures of Billy & Mandy, Mr. Warburton, creator of Codename Kids Next Door, CH Greenblatt (my boss) creator of Chowder graciously donated awesome art for a animation charity auction to help raise money for the Team in Training triathlon. The Leukemia & Lymphoma Society (LLS) is the world’s largest voluntary health organization dedicated to funding blood cancer research and providing education and patient services. If you’re a fan of any of these shows it would be worth checking out the auction. My grandfather died of Cancer and I’m sure every one of you out there has been hurt in some way by this terrible disease. If you can’t get the art but can donate a little to help Joanne reach her goal, that would be greatly appreciated as well.

Written by Mike Milo in: Animation |
Mar
24
2009
0

Chowder 3D turnaround v1

Get the Flash Player to see the wordTube Media Player.

Written by Mike Milo in: 3D |
Mar
07
2009
3

Chowder in 3D

chowder5chowder34chowderback

Written by Mike Milo in: 3D,Animation |
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